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[STARCRAFT 1 MAPPING TUT] Invisible Shooting Bunkers


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[hide]Ok, basically this removes the bunker while the units stay in the same spot, able to shoot. The bunker needs to be loaded, disabled, and moved.

Players:

All Players (whoever you want)

Conditions:

Elapsed game time is exactly 0 game seconds

Actions:

Run AI Script at Location; enter nearest bunker at x

New Trigger

Conditions:

Elapsed game time is exactly 3 game seconds

Actions:

Disable doodad state for Terran Bunker for x at x.

New Trigger

Conditions:

Elapsed game time is exactly 4 game seconds

Actions:

Move all Terran Bunker for x at x to x[/hide]

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