[hide]Ok, basically this removes the bunker while the units stay in the same spot, able to shoot. The bunker needs to be loaded, disabled, and moved.
All Players (whoever you want)
Elapsed game time is exactly 0 game seconds
Run AI Script at Location; enter nearest bunker at x
Elapsed game time is exactly 3 game seconds
Disable doodad state for Terran Bunker for x at x.
Elapsed game time is exactly 4 game seconds
Move all Terran Bunker for x at x to x[/hide]
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